Archive for the ‘Bing Bong!’ Category

Media update!

October 21, 2010

Just bringing the blog up to date with the most recent vid and screenies πŸ™‚

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Level Editor

June 25, 2010

Been working too many late nights at work recently, so it’s been a slow-ish couple of weeks on the Bing Bong! front. I’ve made most of the in-game editor though, so I can start cranking out the levels a lot quicker now!

Edit mode:

OpenFeint

June 14, 2010

I’ve been figuring out OpenFeint integration and adding leaderboards and achievements! Fun stuff! πŸ™‚

Fonts, scores and level selection!

June 2, 2010

Finally got round to making a font system for my engine. As a result I can now display useful stuff like scores and level names πŸ˜‰

I also slightly changed the in-game menu bar to incorporate the score and new button layout.

Screenies showing some new stuff:

New Gameplay element…

May 25, 2010

Quick screenshot showing the next gameplay element I’m adding to the game at the moment. What will it be? πŸ˜‰

Rebound and Speed orbs

May 12, 2010

I’ve finished adding two new Orb types to Bing Bong! They are the Rebound (yellow) and Speed (red) orbs.

When collected, the Rebound orb bounces your Disc away from it and the Speed orb does just that… speeds your Disc up, allowing it to travel much further before coming to a stop!

These two new Orbs allow for more varied level designs with a focus on speed and well aimed shots to contrast some of the slower, puzzle-based levels.

Here’s a few screenshots showing a level with two Speed orbs and a Rebound orb in the mix! It’s a really rapid level gameplay wise and looks very cool in motion so I’ll be making a short video of it soon!

Rebound Orbs and collisions…

April 29, 2010

I’ve Β been working on the next Orb type in the game… the Rebound Orb.

It’s pretty simple really, it needs to be collected like the other Orbs in each level, however, when you hit it you rebound off it at a much higher speed instead of slowing down. This allows for some cool pinball-esque crazy levels!

As a result of this new Orb, the Disc can now travel at much higher speeds than it previously could, which has forced me to finish improving the collision detection and response, which is what I’ve been working a little bit tonight! So far so good. Couple more tweaks and it should be finished!

I’ve also been giving some consideration to the level editor… I think I’m going to make it an in-game editor, so I can make the levels whilst I’m out and about and also test them in-game instantly! I’ll need to look into saving and retrieving data on the iPhone at runtime for this…

First sneak peak video!

April 21, 2010

Just finished the first video showing some Bing Bong! gameplay footage!

Check it out!

Orb experiments!

March 30, 2010

I’m playing around with some different Orb visuals now that there is another Orb type coded (and probably more in the future) as I need a graphic I can easily change the colour of significantly.

Back to UI…

March 29, 2010

I’m now working on finishing the menu UI so the level selector will be fully functional and out the way. I’ve started by making the padlock icon for locked levels.

Here’s an exciting pic πŸ˜‰

Gotta finish off the font support next so that I can display the level names and any other dynamic text I’ll need. I’ve also nearly finished the code for a new Orb type which will mix the gameplay up a bit!