– A temporary spaceship sprite to replace the player’s green triangle for now
– Reduced size of player’s bullets
– Added ability for multiple firing streams (the player can be seen shooting two above)
– New ‘Mine’ entity (red and black in the screenshot) utilising new behaviour described next
– Added ‘chase’ functionality to enemy entities so they charge towards the player (the red and black mines are the first to use this)
– Added entity-player collisions so the player can lose lives when colliding with stuff
– Temporary invulnerability is granted when colliding with something and losing a life
– Added BOOST button and functionality to speed the player’s movement for a short period of time
– Fixed a bug in the visibility determination code that checks which entities are on screen, some were getting cut off incorrectly before
– Asteroids bounce off each other


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