Shooter Day 3


– Asteroids are now their own special entity type so I can treat them as such
– Asteroids now spin as they move through space
– Asteroids have health and split into multiple smaller parts when destroyed
– Recoloured asteroids (even though like everything else, their art is only temporary)
– Added some debug text output
– The playable area is now defined and nothing can move out of it
– There’s now a slight minimum movement to the cloud layer even when the player isn’t moving to simulate wind and to just look cooler 🙂


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